#ifndef __COMMON_OBJECT__
#define __COMMON_OBJECT__

#include "D3DX9.h"


enum OBJECT_DATA_TYPE {
	ODT_3D_OBJECT
};



struct extra_3d_object {
	D3DXVECTOR3		Pos;
	D3DXQUATERNION	Rotation;
};



enum OBJECT_TYPE {
	OT_SHIP,
	OT_MISSILE,
	OT_BOOM,
};

#endif